]> git.tdb.fi Git - libs/gl.git/blobdiff - source/render/occludedscene.h
Rename Pipeline to Sequence
[libs/gl.git] / source / render / occludedscene.h
index 2898bb3ff92032c703c916232ae7459845c0fe8c..2fb463c641b9d826e5f664f3d57d99d3deb339a7 100644 (file)
@@ -16,6 +16,9 @@ entirely occluded by others.
 */
 class OccludedScene: public Scene
 {
+public:
+       using Scene::Loader;
+
 private:
        struct OccludedRenderable
        {
@@ -31,15 +34,15 @@ private:
        typedef std::set<Renderable *> RenderableSet;
        typedef std::vector<OccludedRenderable> OccludedArray;
 
-       Mesh bounding_mesh;
-       Program bounding_shader;
+       const Mesh &bounding_mesh;
+       const Program &bounding_shader;
        RenderableSet renderables;
        float occluder_min_size;
        mutable OccludedArray occluded_cache;
        mutable bool cache_dirty;
 
 public:
-       OccludedScene();
+       OccludedScene(Resources &);
        ~OccludedScene();
 
        virtual void add(Renderable &);
@@ -52,7 +55,7 @@ public:
        virtual void setup_frame(Renderer &);
        virtual void finish_frame();
 
-       virtual void render(Renderer &, const Tag & = Tag()) const;
+       virtual void render(Renderer &, Tag = Tag()) const;
 };
 
 } // namespace GL