#include <msp/graphics/pixelformat.h>
#include <msp/strings/lexicalcast.h>
#include "gl.h"
+#include <msp/gl/extensions/arb_depth_buffer_float.h>
#include <msp/gl/extensions/arb_depth_texture.h>
#include <msp/gl/extensions/arb_texture_float.h>
#include <msp/gl/extensions/arb_texture_rg.h>
#include <msp/gl/extensions/ext_bgra.h>
#include <msp/gl/extensions/ext_texture_srgb.h>
#include <msp/gl/extensions/msp_legacy_features.h>
-#include <msp/gl/extensions/msp_sized_internal_formats.h>
+#include <msp/gl/extensions/oes_required_internalformat.h>
+#include <msp/gl/extensions/oes_texture_stencil8.h>
namespace Msp {
namespace GL {
DEPTH_COMPONENT16 = GL_DEPTH_COMPONENT16,
DEPTH_COMPONENT24 = GL_DEPTH_COMPONENT24,
DEPTH_COMPONENT32 = GL_DEPTH_COMPONENT32,
+ DEPTH_COMPONENT32F = GL_DEPTH_COMPONENT32F,
RED = GL_RED,
RG = GL_RG,
RGB = GL_RGB,