#include <msp/gl/mesh.h>
#include <msp/gl/texture2d.h>
+#include "mspgltk_api.h"
namespace Msp {
namespace GLtk {
+class Part;
+
struct CachedPart
{
- const GL::Texture2D *texture;
- GL::Mesh *mesh;
+ const Part *part = nullptr;
+ const GL::Texture2D *texture = nullptr;
+ GL::Mesh *mesh = nullptr;
- CachedPart();
~CachedPart();
+};
+
+class MSPGLTK_API PartCache
+{
+public:
+ class Rebuild
+ {
+ private:
+ PartCache &cache;
+
+ public:
+ Rebuild(PartCache &c): cache(c) { cache.begin_rebuild(); }
+ ~Rebuild() { cache.end_rebuild(); }
+ };
+
+ typedef std::list<CachedPart> PartList;
+
+private:
+ bool rebuilding = false;
+ PartList parts;
+ PartList::iterator next;
+ PartList::iterator current;
+
+public:
+ void begin_rebuild();
+ void insert_special(const Part &);
+ GL::Mesh &create_mesh(const Part &, const GL::Texture2D &);
+ void end_rebuild();
- void clear_mesh();
+ const PartList &get_parts() const { return parts; }
};
} // namespace GLtk