#ifndef MSP_GLTK_PART_H_
#define MSP_GLTK_PART_H_
-#include <map>
#include <string>
#include <msp/datafile/loader.h>
-//#include "alignment.h"
#include "geometry.h"
#include "state.h"
private:
void graphic(State, const std::string &);
void align(float, float);
- void fill(bool, bool);
+ void fill(float, float);
void margin();
+ void size(unsigned, unsigned);
};
private:
Geometry geom;
Sides margin;
Alignment align;
- bool fill_x;
- bool fill_y;
public:
Part(const std::string &);
const Geometry &get_geometry() const { return geom; }
const Sides &get_margin() const { return margin; }
const Alignment &get_alignment() const { return align; }
- bool get_fill_x() const { return fill_x; }
- bool get_fill_y() const { return fill_y; }
void render(const Geometry &, State) const;
};
-typedef std::list<Part> PartSeq;
} // namespace GLtk
} // namespace Msp