add("size", &Loader::size);
}
-Part::Loader::~Loader()
+void Part::Loader::finish()
{
for(unsigned i=0; i<N_STATES_; ++i)
if(obj.graphic[i])
void Part::Loader::graphic(State s, const string &n)
{
- Graphic *grph = (n.empty() ? 0 : &get_collection().get<Graphic>(n));
+ Graphic *grph = (n.empty() ? nullptr : &get_collection().get<Graphic>(n));
for(int i=0; i<N_STATES_; ++i)
if((i&s)==s)
obj.graphic[i] = grph;