+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
+#include <msp/gl/transform.h>
#include "geometry.h"
#include "part.h"
#include "resources.h"
namespace Msp {
namespace GLtk {
-Part::Part(const Resources &r, const string &n):
- res(r),
- name(n),
- width(1),
- height(1),
- fill_x(true),
- fill_y(true)
+Part::Part(const string &n):
+ name(n)
{
for(unsigned i=0; i<N_STATES_; ++i)
graphic[i]=0;
return graphic[state];
}
-void Part::render(const Geometry &geom, State state) const
+void Part::render(const Geometry &parent, State state) const
{
- unsigned gw=(fill_x ? geom.w : width);
- unsigned gh=(fill_y ? geom.h : height);
- align.apply(geom, gw, gh);
- graphic[state]->render(gw, gh);
+ if(!graphic[state])
+ return;
+
+ Geometry rgeom=geom;
+ align.apply(rgeom, parent, margin);
+ GL::translate(rgeom.x, rgeom.y, 0);
+ graphic[state]->render(rgeom.w, rgeom.h);
}
-Part::Loader::Loader(Part &p):
- part(p)
+Part::Loader::Loader(Part &p, Resources &r):
+ part(p),
+ res(r)
{
add("graphic", &Loader::graphic);
add("align", &Loader::align);
add("fill", &Loader::fill);
+ add("margin", &Loader::margin);
+ add("size", &Loader::size);
}
Part::Loader::~Loader()
{
for(unsigned i=0; i<N_STATES_; ++i)
- {
if(part.graphic[i])
{
const Sides &shadow=part.graphic[i]->get_shadow();
- part.width=max(part.width, part.graphic[i]->get_width()-shadow.left-shadow.right);
- part.height=max(part.height, part.graphic[i]->get_height()-shadow.bottom-shadow.top);
+ part.geom.w=max(part.geom.w, part.graphic[i]->get_width()-shadow.left-shadow.right);
+ part.geom.h=max(part.geom.h, part.graphic[i]->get_height()-shadow.bottom-shadow.top);
}
- else
- part.graphic[i]=part.graphic[NORMAL];
- }
}
void Part::Loader::graphic(State s, const string &n)
{
- part.graphic[s]=&part.res.get_graphic(n);
+ Graphic *grph=res.get<Graphic>(n);
+ for(int i=0; i<N_STATES_; ++i)
+ if((i&s)==s)
+ part.graphic[i]=grph;
}
-void Part::Loader::align(int x, int y)
+void Part::Loader::align(float x, float y)
{
part.align.x=x;
part.align.y=y;
}
-void Part::Loader::fill(bool x, bool y)
+void Part::Loader::fill(float w, float h)
+{
+ part.align.w=w;
+ part.align.h=h;
+}
+
+void Part::Loader::margin()
+{
+ load_sub(part.margin);
+}
+
+void Part::Loader::size(unsigned w, unsigned h)
{
- part.fill_x=x;
- part.fill_y=y;
+ part.geom.w=w;
+ part.geom.h=h;
}
} // namespace GLtk