};
private:
- typedef std::list<Widget *> ChildSeq;
-
- ChildSeq children;
+ std::list<Widget *> children;
Widget *pointer_focus;
unsigned pointer_grab;
Widget *input_focus;
void add(Widget &);
void remove(Widget &);
+ const std::list<Widget *> &get_children() const { return children; }
void raise(Widget &);
+ void set_focus(Widget &);
virtual void button_press(int, int, unsigned);
virtual void button_release(int, int, unsigned);
virtual void key_release(unsigned, unsigned);
virtual void focus_out();
+ // These functions are not intended to be called from outside GLtk
void child_hidden(Widget &);
void grab_pointer(Widget &);
void ungrab_pointer(Widget &);
+ void grab_focus(Widget &);
private:
virtual const char *get_class() const { return "panel"; }
virtual void render_special(const Part &) const;