class Panel: public Widget
{
public:
+ class Loader: public Widget::Loader
+ {
+ private:
+ Panel &panel;
+ std::map<std::string, Widget *> &wdg_map;
+
+ public:
+ Loader(Panel &, std::map<std::string, Widget *> &);
+ private:
+ template<typename T>
+ void child(const std::string &);
+ };
+
Panel(const Resources &);
~Panel();
+
void add(Widget &);
+ void button_press(int, int, unsigned);
+ void button_release(int, int, unsigned);
+ void pointer_motion(int, int);
+ void key_press(unsigned, unsigned, wchar_t);
+ void key_release(unsigned, unsigned);
+ void focus_out();
private:
typedef std::list<Widget *> ChildSeq;
ChildSeq children;
+ Widget *pointer_focus;
+ unsigned pointer_grab;
+ Widget *input_focus;
Panel(const Panel &);
Panel &operator=(const Panel &);
const char *get_class() const { return "panel"; }
void render_part(const Part &) const;
- void on_button_press(int, int, unsigned);
- void on_button_release(int, int, unsigned);
+ void set_pointer_focus(Widget *);
+ void set_input_focus(Widget *);
};
} // namespace GLtk