-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GLTK_PANEL_H_
#define MSP_GLTK_PANEL_H_
-#include "widget.h"
+#include "container.h"
namespace Msp {
namespace GLtk {
+class Layout;
+
/**
Panels are containers for other widgets. Panel styles should have a special
part "children" to render the child widgets. All properties of this part are
ignored.
*/
-class Panel: public Widget
+class Panel: public Container
{
public:
class Loader: public Widget::Loader
{
+ public:
+ typedef std::map<std::string, Widget *> WidgetMap;
+
private:
Panel &pnl;
- std::map<std::string, Widget *> &wdg_map;
+ WidgetMap &wdg_map;
public:
- Loader(Panel &, std::map<std::string, Widget *> &);
+ Loader(Panel &, WidgetMap &);
private:
template<typename T>
void child(const std::string &);
void panel(const std::string &);
};
-private:
- typedef std::list<Widget *> ChildSeq;
+protected:
+ struct Child: public Container::Child
+ {
+ Child(Panel &, Widget *);
+ virtual ~Child();
+
+ void visibility_changed(bool);
+ void request_focus();
+ void grab_pointer();
+ void ungrab_pointer();
+ };
- ChildSeq children;
+ Layout *layout;
Widget *pointer_focus;
- unsigned pointer_grab;
+ bool pointer_grabbed;
Widget *input_focus;
Panel(const Panel &);
Panel &operator=(const Panel &);
public:
- Panel(const Resources &);
- ~Panel();
-
- void add(Widget &);
-
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
- void pointer_motion(int, int);
- void key_press(unsigned, unsigned, wchar_t);
- void key_release(unsigned, unsigned);
- void focus_out();
-private:
- const char *get_class() const { return "panel"; }
- void render_part(const Part &) const;
+ Panel();
+ virtual ~Panel();
+
+ virtual const char *get_class() const { return "panel"; }
+
+ void set_layout(Layout *);
+ virtual void autosize();
+
+protected:
+ virtual Child *create_child(Widget *);
+
+public:
+ void raise(Widget &);
+ Widget *get_input_focus() const { return input_focus; }
+ Widget *get_final_input_focus() const;
+
+protected:
+ virtual void render_special(const Part &, GL::Renderer &) const;
+
+public:
+ virtual void button_press(int, int, unsigned);
+ virtual void button_release(int, int, unsigned);
+ virtual void pointer_motion(int, int);
+ virtual void pointer_leave();
+ virtual void key_press(unsigned, unsigned);
+ virtual void key_release(unsigned, unsigned);
+ virtual void character(wchar_t);
+ virtual void focus_out();
+protected:
+ virtual void on_geometry_change();
+ virtual void on_child_added(Widget &);
+ virtual void on_child_removed(Widget &);
+
void set_pointer_focus(Widget *);
void set_input_focus(Widget *);
- Widget *get_child_at(int, int);
};
} // namespace GLtk