virtual ~Child();
void visibility_changed(bool);
- void autosize_changed();
void request_focus();
void grab_pointer();
void ungrab_pointer();
- void raise();
};
Layout *layout;
Widget *get_final_input_focus() const;
protected:
- virtual void render_special(const Part &) const;
+ virtual void render_special(const Part &, GL::Renderer &) const;
public:
virtual void button_press(int, int, unsigned);