virtual const char *get_class() const { return "panel"; }
void set_layout(Layout *);
+ virtual void autosize();
protected:
virtual Child *create_child(Widget *);
Widget *get_final_input_focus() const;
protected:
- virtual void render_special(const Part &) const;
+ virtual void render_special(const Part &, GL::Renderer &) const;
public:
virtual void button_press(int, int, unsigned);