namespace Msp {
namespace GLtk {
-Panel::Panel(const Resources &r):
- Widget(r),
- Container(r),
+Panel::Panel():
pointer_focus(0),
pointer_grabbed(false),
input_focus(0)
-{
- update_style();
-}
+{ }
void Panel::raise(Widget &wdg)
{
template<typename T>
void Panel::Loader::child(const string &n)
{
- RefPtr<T> chl = new T(pnl.res);
+ RefPtr<T> chl = new T();
load_sub(*chl);
pnl.add(*chl.get());
wdg_map[n] = chl.release();
void Panel::Loader::panel(const string &n)
{
- RefPtr<Panel> p = new Panel(pnl.res);
+ RefPtr<Panel> p = new Panel();
load_sub(*p, wdg_map);
pnl.add(*p.get());
wdg_map[n] = p.release();