+#include <algorithm>
+#include <msp/core/refptr.h>
+#include "button.h"
+#include "dropdown.h"
+#include "entry.h"
+#include "hslider.h"
+#include "indicator.h"
+#include "label.h"
+#include "layout.h"
+#include "list.h"
#include "panel.h"
#include "part.h"
+#include "table.h"
+#include "toggle.h"
+#include "vslider.h"
+
+using namespace std;
namespace Msp {
namespace GLtk {
-Panel::Panel(const Resources &r):
- Widget(r)
+Panel::Panel():
+ layout(0)
+{ }
+
+Panel::~Panel()
{
- update_style();
+ delete layout;
+ layout = 0;
}
-Panel::~Panel()
+void Panel::set_layout(Layout *l)
{
- for(ChildSeq::iterator i=children.begin(); i!=children.end(); ++i)
- delete *i;
+ l->set_container(*this);
+ delete layout;
+ layout = l;
}
-void Panel::add(Widget &wdg)
+void Panel::autosize()
{
- children.push_back(&wdg);
+ if(layout)
+ layout->autosize();
}
-void Panel::render_part(const Part &part) const
+void Panel::render_special(const Part &part, GL::Renderer &renderer) const
{
if(part.get_name()=="children")
{
- for(ChildSeq::const_iterator i=children.begin(); i!=children.end(); ++i)
- (*i)->render();
+ for(list<Container::Child *>::const_iterator i=children.begin(); i!=children.end(); ++i)
+ if((*i)->widget->is_visible())
+ (*i)->widget->render(renderer);
}
- else
- Widget::render_part(part);
}
-void Panel::on_button_press(int x, int y, unsigned btn)
+void Panel::on_geometry_change()
+{
+ if(layout)
+ layout->update();
+}
+
+void Panel::on_child_added(Widget &wdg)
+{
+ if(layout)
+ {
+ layout->add_widget(wdg);
+ signal_autosize_changed.emit();
+ }
+}
+
+void Panel::on_child_removed(Widget &wdg)
+{
+ if(layout)
+ {
+ layout->remove_widget(wdg);
+ signal_autosize_changed.emit();
+ }
+}
+
+
+Panel::Loader::Loader(Panel &p, map<string, Widget *> &m):
+ Widget::Loader(p),
+ pnl(p),
+ wdg_map(m)
+{
+ add("button", &Loader::child<Button>);
+ add("dropdown", &Loader::child<Dropdown>);
+ add("entry", &Loader::child<Entry>);
+ add("hslider", &Loader::child<HSlider>);
+ add("indicator", &Loader::child<Indicator>);
+ add("label", &Loader::child<Label>);
+ add("list", &Loader::child<List>);
+ add("panel", &Loader::panel);
+ add("table", &Loader::child<Table>);
+ add("toggle", &Loader::child<Toggle>);
+ add("vslider", &Loader::child<VSlider>);
+}
+
+template<typename T>
+void Panel::Loader::child(const string &n)
{
- for(ChildSeq::iterator i=children.begin(); i!=children.end(); ++i)
- (*i)->button_press(x-geom.x, y-geom.y, btn);
+ RefPtr<T> chl = new T();
+ load_sub(*chl);
+ pnl.add(*chl.get());
+ wdg_map[n] = chl.release();
}
-void Panel::on_button_release(int x, int y, unsigned btn)
+void Panel::Loader::panel(const string &n)
{
- for(ChildSeq::iterator i=children.begin(); i!=children.end(); ++i)
- (*i)->button_release(x-geom.x, y-geom.y, btn);
+ RefPtr<Panel> p = new Panel();
+ load_sub(*p, wdg_map);
+ pnl.add(*p.get());
+ wdg_map[n] = p.release();
}
} // namespace GLtk