]> git.tdb.fi Git - libs/gl.git/blobdiff - source/materials/material.cpp
Use specialization constants in the builtin material shaders
[libs/gl.git] / source / materials / material.cpp
index 810ecd174d81fb407730b33b0488b456dcee4f86..25ed72189b1bac8c43ef1e028d5f940a1b086214 100644 (file)
@@ -6,26 +6,30 @@
 #include "resources.h"
 #include "texturing.h"
 #include "uniform.h"
+#include "unlitmaterial.h"
 
 using namespace std;
 
 namespace Msp {
 namespace GL {
 
-Program *Material::create_compatible_shader() const
-{
-       return new Program(create_program_source());
-}
-
 const Program *Material::create_compatible_shader(DataFile::Collection &coll) const
 {
-       string source = create_program_source();
-       string name = format("_material_%016x.glsl", hash64(source));
+       string module_name;
+       map<string, int> spec_values;
+       fill_program_info(module_name, spec_values);
+
+       string info = module_name;
+       for(map<string, int>::const_iterator i=spec_values.begin(); i!=spec_values.end(); ++i)
+               info += format(",%s:%d", i->first, i->second);
+
+       string name = format("_material_%016x.shader", hash64(info));
        Program *shprog = coll.find<Program>(name);
        if(shprog)
                return shprog;
 
-       shprog = new Program(create_program_source());
+       const Module &module = coll.get<Module>(module_name);
+       shprog = new Program(module, spec_values);
        try
        {
                coll.add(name, shprog);
@@ -68,6 +72,7 @@ Material::MaterialRegistry &Material::get_material_registry()
                initialized = true;
                registry.register_type<BasicMaterial>("basic");
                registry.register_type<PbrMaterial>("pbr");
+               registry.register_type<UnlitMaterial>("unlit");
        }
        return registry;
 }