int get_selected_index() const { return sel_index; }
private:
+ virtual void rebuild_special(const Part &);
virtual void render_special(const Part &, GL::Renderer &) const;
public:
virtual void on_geometry_change();
virtual void on_style_change();
- void reposition_slider();
void item_autosize_changed();
void reposition_items();
void check_view_range();