virtual void render_special(const Part &, GL::Renderer &) const;
public:
+ virtual bool key_press(unsigned, unsigned);
virtual void button_press(int, int, unsigned);
virtual void touch_press(int, int, unsigned);
virtual void touch_release(int, int, unsigned);
virtual void focus_in();
virtual bool navigate(Navigation);
private:
+ void move_focus(Navigation, bool);
void set_focus_index(int);
void item_autosize_changed(Item *);