void insert(unsigned, const std::string &);
void remove(unsigned);
void clear();
+private:
+ void items_changed();
+public:
unsigned get_n_items() const { return items.size(); }
void set_selected_index(int);
int get_selected_index() const { return sel_index; }
private:
- virtual void render_special(const Part &) const;
+ virtual void rebuild_special(const Part &, CachedPart &);
+ virtual void render_special(const Part &, GL::Renderer &) const;
public:
virtual void button_press(int, int, unsigned);