#include <msp/debug/demangle.h>
#include <msp/gl/matrix.h>
#include <msp/gl/meshbuilder.h>
+#include <msp/input/keys.h>
#include "graphic.h"
#include "list.h"
#include "part.h"
const Sides &margin = part.get_margin();
unsigned max_w = 0;
- unsigned total_h = 0;
+ unsigned max_h = 0;
for(unsigned i=0; i<items.size(); ++i)
{
Geometry igeom;
items[i]->autosize(igeom);
max_w = max(max_w, igeom.w);
- if(view_size==0 || i<view_size)
- total_h += igeom.h;
+ max_h = max(max_h, igeom.h);
}
- if(!items.empty() && items.size()<view_size)
- total_h = total_h*view_size/items.size();
+ unsigned total_h = max_h*(view_size==0 ? items.size() : view_size);
ageom.w = max(ageom.w, max_w+margin.left+margin.right);
ageom.h = max(ageom.h, total_h+margin.top+margin.bottom);
slider.render(renderer);
}
+bool List::key_press(unsigned key, unsigned mod)
+{
+ if(key==Input::KEY_UP && mod==MOD_CTRL)
+ move_focus(NAV_UP, false);
+ else if(key==Input::KEY_DOWN && mod==MOD_CTRL)
+ move_focus(NAV_DOWN, false);
+ else
+ return false;
+
+ return true;
+}
+
void List::button_press(int x, int y, unsigned btn)
{
if(btn==4 || btn==5)
bool List::navigate(Navigation nav)
{
- if(nav==NAV_UP && !items.empty())
+ if((nav==NAV_UP || nav==NAV_DOWN) && !items.empty())
+ move_focus(nav, true);
+ else if(nav==NAV_ACTIVATE)
+ set_selected_index(focus_index);
+ else
+ return false;
+
+ return true;
+}
+
+void List::move_focus(Navigation nav, bool select)
+{
+ if(nav==NAV_UP)
{
if(focus_index>0)
set_focus_index(focus_index-1);
}
- else if(nav==NAV_DOWN && !items.empty())
+ else if(nav==NAV_DOWN)
{
if(static_cast<unsigned>(focus_index+1)<items.size())
set_focus_index(focus_index+1);
}
- else if(nav==NAV_ACTIVATE)
- set_selected_index(focus_index);
- else
- return false;
- return true;
+ if(select)
+ set_selected_index(focus_index);
}
void List::set_focus_index(int i)