TARGET_POS = 8,
TARGET_DIM = 16,
TARGET_MASK = 24,
- SPACING = 32,
- SLACK = 64
+ HALF_DIM = 32,
+ SPACING = 64,
+ SLACK = 128
};
public:
FAR_RIGHT_OF = HORIZONTAL|SELF_POS|TARGET_POS|TARGET_DIM|SPACING|SLACK,
FAR_LEFT_OF = HORIZONTAL|SELF_POS|SELF_DIM|TARGET_POS|SPACING|SLACK,
ALIGN_TOP = VERTICAL|SELF_POS|SELF_DIM|TARGET_POS|TARGET_DIM,
+ ALIGN_VCENTER = VERTICAL|SELF_POS|SELF_DIM|TARGET_POS|TARGET_DIM|HALF_DIM,
ALIGN_BOTTOM = VERTICAL|SELF_POS|TARGET_POS,
ALIGN_RIGHT = HORIZONTAL|SELF_POS|SELF_DIM|TARGET_POS|TARGET_DIM,
+ ALIGN_HCENTER = HORIZONTAL|SELF_POS|SELF_DIM|TARGET_POS|TARGET_DIM|HALF_DIM,
ALIGN_LEFT = HORIZONTAL|SELF_POS|TARGET_POS,
COPY_WIDTH = HORIZONTAL|SELF_DIM|TARGET_DIM,
COPY_HEIGHT = VERTICAL|SELF_DIM|TARGET_DIM
Packing horiz_pack;
Packing vert_pack;
bool ghost;
+ bool floating;
Slot(Layout &, Widget &);
Container *container;
std::list<Slot *> slots;
unsigned n_active_slots;
- unsigned n_slack_constraints[2];
+ unsigned n_slack_vars[2];
Sides margin;
unsigned row_spacing;
unsigned col_spacing;
/// Sets a widget as a ghost, taking up space even if it is hidden.
void set_ghost(Widget &, bool);
+ void set_floating(Widget &, bool);
+
void update();
void autosize(Geometry &);