row_spacing(5),
col_spacing(4)
{
- n_slack_constraints[0] = 0;
- n_slack_constraints[1] = 0;
+ n_slack_vars[0] = 0;
+ n_slack_vars[1] = 0;
}
Layout::~Layout()
void Layout::update_slot_indices()
{
n_active_slots = 0;
+ unsigned n_floating = 0;
for(list<Slot *>::iterator i=slots.begin(); i!=slots.end(); ++i)
{
- if((*i)->widget.is_visible())
+ if((*i)->widget.is_visible() || (*i)->ghost)
+ {
(*i)->index = n_active_slots++;
+ if((*i)->floating)
+ ++n_floating;
+ }
else
(*i)->index = -1;
}
- n_slack_constraints[0] = 0;
- n_slack_constraints[1] = 0;
+ n_slack_vars[0] = n_floating*2;
+ n_slack_vars[1] = n_floating*2;
for(list<Slot *>::iterator i=slots.begin(); i!=slots.end(); ++i)
if((*i)->index>=0)
{
+ if(!(*i)->floating)
+ {
+ for(unsigned j=0; j<2; ++j)
+ if(((*i)->*(pointers[j].packing)).gravity==0)
+ n_slack_vars[j] += 2;
+ }
+
for(list<Constraint>::iterator j=(*i)->constraints.begin(); j!=(*i)->constraints.end(); ++j)
if(j->target.index>(*i)->index && (j->type&SLACK))
- ++n_slack_constraints[j->type&1];
+ ++n_slack_vars[j->type&1];
}
}
slot.horiz_pack.gravity = h;
slot.vert_pack.gravity = v;
+ update_slot_indices();
update();
}
update();
}
+void Layout::set_ghost(Widget &wdg, bool g)
+{
+ Slot &slot = get_slot_for_widget(wdg);
+
+ slot.ghost = g;
+
+ if(!wdg.is_visible())
+ {
+ update_slot_indices();
+ update();
+ }
+}
+
+void Layout::set_floating(Widget &wdg, bool f)
+{
+ Slot &slot = get_slot_for_widget(wdg);
+
+ slot.floating = f;
+
+ update_slot_indices();
+ update();
+}
+
void Layout::update()
{
solve_constraints(HORIZONTAL, UPDATE);
(*i)->widget.set_geometry((*i)->geom);
}
-void Layout::autosize()
+void Layout::autosize(Geometry &geom)
{
solve_constraints(HORIZONTAL, AUTOSIZE);
solve_constraints(VERTICAL, AUTOSIZE);
- container->set_size(autosize_geom.w, autosize_geom.h);
+ geom.w = max(geom.w, autosize_geom.w);
+ geom.h = max(geom.h, autosize_geom.h);
}
void Layout::solve_constraints(int dir, SolveMode mode)
five columns for each widget, and one constant column. The first and second
columns of a widget are its position and dimension, respectively. The
remaining three are slack columns; see below for their purposes. */
- LinearProgram linprog(n_active_slots*5+n_slack_constraints[dir]+1);
+ LinearProgram linprog(n_active_slots*5+n_slack_vars[dir]+1);
float weight = slots.size();
+ unsigned k = n_active_slots*5;
for(list<Slot *>::iterator i=slots.begin(); i!=slots.end(); ++i)
{
if((*i)->index<0)
}
else
{
- objective[(*i)->index*5] = ((*i)->*(ptrs.packing)).gravity/weight;
+ if(!(*i)->floating)
+ objective[(*i)->index*5] = ((*i)->*(ptrs.packing)).gravity/weight;
objective[(*i)->index*5+1] = (((*i)->*(ptrs.packing)).expand ? weight : -1);
}
row.back() = geom.*(ptrs.dim)-margin.*(ptrs.high_margin);
}
- if(((*i)->*(ptrs.packing)).gravity==0)
+ if((*i)->floating || ((*i)->*(ptrs.packing)).gravity==0)
{
- /* This forces the widget's distance from the left and right edge of
- the container to be equal. It's a bit of a hack, but more time and
- thought is needed for a better solution. */
+ /* Try to keep the widget as close to a target position as possible.
+ Since linear programs can't express absolute values directly, use two
+ opposing slack variables that are optimized for a low value. */
+ float a = ((*i)->*(ptrs.packing)).gravity*0.5+0.5;
LinearProgram::Row row = linprog.add_row();
- row[(*i)->index*5+2] = 1;
- row[(*i)->index*5+3] = -1;
+ row[(*i)->index*5] = 1;
+ row[(*i)->index*5+1] = a;
+ row[k] = 1;
+ row[k+1] = -1;
+ if((*i)->floating)
+ {
+ const Geometry &cgeom = (*i)->widget.get_geometry();
+ row.back() = cgeom.*(ptrs.pos)+cgeom.*(ptrs.dim)*a;
+ }
+ else
+ row.back() = geom.*(ptrs.dim)/2;
+ objective[k] = -1;
+ objective[k+1] = -1;
+ k += 2;
}
{
/* Add rows for user-defined constraints. Constraints are always added
in pairs, so it's only necessary to create a row for one half. */
- unsigned k = n_active_slots*5;
for(list<Constraint>::iterator j=(*i)->constraints.begin(); j!=(*i)->constraints.end(); ++j)
if(j->target.index>(*i)->index && (j->type&1)==dir)
{
Layout::Slot::Slot(Layout &l, Widget &w):
layout(l),
index(0),
- widget(w)
+ widget(w),
+ ghost(false),
+ floating(false)
{
vert_pack.gravity = 1;
widget.signal_autosize_changed.connect(sigc::mem_fun(this, &Slot::autosize_changed));
widget.signal_visibility_changed.connect(sigc::mem_fun(this, &Slot::visibility_changed));
- widget.autosize();
- autosize_geom = widget.get_geometry();
+ widget.autosize(autosize_geom);
}
void Layout::Slot::autosize_changed()
{
- widget.autosize();
- autosize_geom = widget.get_geometry();
+ widget.autosize(autosize_geom);
- if(!widget.is_visible())
+ if(!widget.is_visible() && !ghost)
return;
- // If the widget fits in the area it had, just leave it there.
- if(autosize_geom.w<=geom.w && autosize_geom.h<=geom.h)
- widget.set_geometry(geom);
- else
+ // Only trigger an update if the widget won't fit in its current area.
+ if(autosize_geom.w>geom.w || autosize_geom.h>geom.h)
{
layout.container->signal_autosize_changed.emit();
layout.update();
void Layout::Slot::visibility_changed(bool v)
{
layout.update_slot_indices();
- if(v)
+ if(v || ghost)
{
layout.container->signal_autosize_changed.emit();
layout.update();
{
add("constraint", &WidgetLoader::constraint);
add("expand", &WidgetLoader::expand);
+ add("ghost", &WidgetLoader::ghost);
add("gravity", &WidgetLoader::gravity);
}
layout.set_expand(widget, h, v);
}
+void Layout::WidgetLoader::ghost(bool g)
+{
+ layout.set_ghost(widget, g);
+}
+
void Layout::WidgetLoader::gravity(int h, int v)
{
layout.set_gravity(widget, h, v);