#define MSP_GLTK_IMAGE_H_
#include <msp/gl/texture2d.h>
+#include "mspgltk_api.h"
#include "widget.h"
namespace Msp {
/**
A widget for displaying images.
*/
-class Image: public Widget
+class MSPGLTK_API Image: public Widget
{
+public:
+ class Loader: public Msp::DataFile::DerivedObjectLoader<Image, Widget::Loader>
+ {
+ public:
+ Loader(Image &);
+ };
+
private:
- const GL::Texture2D *image;
- bool keep_aspect;
+ const GL::Texture2D *image = nullptr;
+ std::string icon_name;
+ bool keep_aspect = true;
public:
- Image(const GL::Texture2D * = 0);
+ Image(const GL::Texture2D * = nullptr);
- virtual const char *get_class() const { return "image"; }
+ const char *get_class() const override { return "image"; }
- virtual void autosize();
+private:
+ void autosize_special(const Part &, Geometry &) const override;
+public:
void set_image(const GL::Texture2D *);
+ void set_icon(const std::string &);
void set_keep_aspect(bool);
private:
- virtual void rebuild_special(const Part &);
+ void update_icon();
+ void rebuild_special(const Part &) override;
+ void on_style_change() override;
+ void on_reparent() override;
};
} // namespace GLtk