virtual const char *get_class() const { return "image"; }
- virtual void autosize();
+private:
+ virtual void autosize_special(const Part &, Geometry &) const;
+public:
void set_image(const GL::Texture2D *);
void set_keep_aspect(bool);
private:
- virtual void render_special(const Part &) const;
+ virtual void rebuild_special(const Part &);
};
} // namespace GLtk