]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/image.cpp
Cache widget parts in meshes
[libs/gltk.git] / source / image.cpp
index bff790427657ae3256596220d68bfd81c657d079..a2d44269b86a394115d696796cbc8fbb6fbb5f7c 100644 (file)
@@ -1,6 +1,4 @@
-#include <msp/gl/bindable.h>
-#include <msp/gl/immediate.h>
-#include <msp/gl/matrix.h>
+#include <msp/gl/meshbuilder.h>
 #include "image.h"
 #include "part.h"
 #include "style.h"
@@ -38,25 +36,32 @@ void Image::autosize()
                        geom.h = max(geom.h, margin.top+margin.bottom);
                }
        }
+
+       rebuild();
 }
 
 void Image::set_image(const GL::Texture2D *i)
 {
        image = i;
        signal_autosize_changed.emit();
+       rebuild();
 }
 
 void Image::set_keep_aspect(bool ka)
 {
        keep_aspect = ka;
+       rebuild();
 }
 
-void Image::render_special(const Part &part) const
+void Image::rebuild_special(const Part &part, CachedPart &cache)
 {
        if(part.get_name()=="image")
        {
                if(!image)
+               {
+                       cache.texture = 0;
                        return;
+               }
 
                const Alignment &align = part.get_alignment();
                Geometry rgeom = part.get_geometry();
@@ -79,19 +84,21 @@ void Image::render_special(const Part &part) const
                        }
                }
 
-               GL::Bind _bind_tex(image);
-               GL::Immediate imm((GL::COLOR4_UBYTE, GL::TEXCOORD2, GL::VERTEX2));
-               imm.color(1.0f, 1.0f, 1.0f);
-               imm.begin(GL::QUADS);
-               imm.texcoord(0.0, 0.0);
-               imm.vertex(rgeom.x, rgeom.y);
-               imm.texcoord(1.0, 0.0);
-               imm.vertex(rgeom.x+rgeom.w, rgeom.y);
-               imm.texcoord(1.0, 1.0);
-               imm.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h);
-               imm.texcoord(0.0, 1.0);
-               imm.vertex(rgeom.x, rgeom.y+rgeom.h);
-               imm.end();
+               cache.texture = image;
+               cache.clear_mesh();
+
+               GL::MeshBuilder bld(*cache.mesh);
+               bld.color(1.0f, 1.0f, 1.0f);
+               bld.begin(GL::QUADS);
+               bld.texcoord(0.0, 0.0);
+               bld.vertex(rgeom.x, rgeom.y);
+               bld.texcoord(1.0, 0.0);
+               bld.vertex(rgeom.x+rgeom.w, rgeom.y);
+               bld.texcoord(1.0, 1.0);
+               bld.vertex(rgeom.x+rgeom.w, rgeom.y+rgeom.h);
+               bld.texcoord(0.0, 1.0);
+               bld.vertex(rgeom.x, rgeom.y+rgeom.h);
+               bld.end();
        }
 }