namespace GLtk {
Image::Image(const GL::Texture2D *i):
- image(i),
- keep_aspect(true)
+ image(i)
{
}
if(root)
{
if(icon_name.empty())
- image = 0;
+ image = nullptr;
else
image = &root->get_resources().get<GL::Texture2D>(icon_name);
signal_autosize_changed.emit();
}
}
- image = 0;
+ image = nullptr;
}
void Image::rebuild_special(const Part &part)