namespace Msp {
namespace GLtk {
-Image::Image(const Resources &r, const GL::Texture2D *i):
- Widget(r),
+Image::Image(const GL::Texture2D *i):
image(i),
keep_aspect(true)
{
focusable = false;
- update_style();
}
void Image::set_image(const GL::Texture2D *i)