]> git.tdb.fi Git - libs/gltk.git/blobdiff - source/graphic.h
Add a persistent view size attribute to List
[libs/gltk.git] / source / graphic.h
index 81ad669c717f0a66d1a977825f33212254edbaf1..1ae0d5e22d8766a718bbd828329be7bb334663dd 100644 (file)
@@ -1,8 +1,9 @@
 #ifndef MSP_GLTK_GRAPHIC_H_
 #define MSP_GLTK_GRAPHIC_H_
 
+#include <msp/gl/primitivebuilder.h>
 #include <msp/gl/texture2d.h>
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
 #include "geometry.h"
 
 namespace Msp {
@@ -16,17 +17,11 @@ Stores a single graphical element.  Graphics are used as parts of widgets.
 class Graphic
 {
 public:
-       class Loader: public DataFile::Loader
+       class Loader: public DataFile::CollectionObjectLoader<Graphic, Resources>
        {
-       private:
-               Graphic &graph;
-               Resources &res;
-
        public:
-               typedef Resources Collection;
-
                Loader(Graphic &, Resources &);
-               Graphic &get_object() const { return graph; }
+
        private:
                void texture(const std::string &);
                void slice(unsigned, unsigned, unsigned, unsigned);
@@ -48,7 +43,7 @@ public:
        const GL::Texture2D *get_texture() const { return texture; }
        unsigned get_width() const  { return slice.w; }
        unsigned get_height() const { return slice.h; }
-       void render(unsigned, unsigned) const;
+       void build(unsigned, unsigned, GL::PrimitiveBuilder &) const;
 private:
        void create_coords(float, float, float, float, float, std::vector<float> &) const;
        void create_texcoords(float, float, float, float, float, std::vector<float> &) const;