*/
class Entry: public Widget
{
+public:
+ class Loader: public Widget::Loader
+ {
+ public:
+ Loader(Entry &);
+ };
+
private:
std::string text;
unsigned edit_pos;
void set_text(const std::string &);
const std::string &get_text() const { return text; }
- void key_press(unsigned, unsigned, wchar_t);
- void focus_in();
- void focus_out();
+ virtual void key_press(unsigned, unsigned, wchar_t);
private:
- const char *get_class() const { return "entry"; }
- void render_part(const Part &) const;
+ virtual const char *get_class() const { return "entry"; }
+ virtual void render_special(const Part &) const;
};
} // namespace GLtk