#include <msp/gl/matrix.h>
#include <msp/gl/texture.h>
#include <msp/gl/transform.h>
+#include <msp/input/keys.h>
#include "entry.h"
#include "graphic.h"
#include "part.h"
using namespace std;
+#include <iostream>
+
namespace Msp {
namespace GLtk {
Entry::Entry(const Resources &r, const string &t):
Widget(r),
text(t),
- edit_pos(0)
+ edit_pos(text.size())
{
update_style();
}
void Entry::set_text(const string &t)
{
text=t;
- if(edit_pos>text.size())
- edit_pos=text.size();
+ edit_pos=text.size();
}
void Entry::key_press(unsigned key, unsigned, wchar_t ch)
{
- if(key==100)
+ if(key==Input::KEY_LEFT)
{
if(edit_pos>0)
--edit_pos;
}
- else if(key==102)
+ else if(key==Input::KEY_RIGHT)
{
if(edit_pos<text.size())
++edit_pos;
}
- else if(key==22)
+ else if(key==Input::KEY_BACKSPACE)
{
if(edit_pos>0)
text.erase(--edit_pos, 1);
}
- else
+ else if(key==Input::KEY_ENTER)
+ signal_enter.emit();
+ else if(ch>=' ')
{
- text+=ch;
+ text.insert(edit_pos, Codecs::encode<Codecs::Utf8>(Codecs::ustring(1, ch)));
++edit_pos;
}
}
-void Entry::focus_in()
-{
- if(state!=DISABLED)
- state=ACTIVE;
-}
-
-void Entry::focus_out()
-{
- if(state==ACTIVE)
- state=NORMAL;
-}
-
void Entry::render_special(const Part &part) const
{
if(part.get_name()=="text")
const GL::Font *const font=style->get_font();
const float font_size=font->get_default_size();
- const Geometry &pgeom=part.get_geometry();
- unsigned gw=pgeom.w;
- unsigned gh=(part.get_fill_y() ? geom.h : pgeom.h);
-
- Geometry rgeom;
+ Geometry rgeom=part.get_geometry();
+ rgeom.x=static_cast<unsigned>(font->get_string_width(text.substr(0, edit_pos))*font_size);
rgeom.w=static_cast<unsigned>(font->get_string_width(text)*font_size);
- rgeom.h=(part.get_fill_y() ? geom.h : pgeom.h);
part.get_alignment().apply(rgeom, geom, part.get_margin());
- rgeom.x+=static_cast<unsigned>(font->get_string_width(text.substr(0, edit_pos))*font_size);
GL::push_matrix();
GL::translate(rgeom.x, rgeom.y, 0);
-
- part.get_graphic(state)->render(gw, gh);
-
+ part.get_graphic(state)->render(part.get_geometry().w, rgeom.h);
GL::pop_matrix();
}
}