#include <msp/gl/matrix.h>
#include <msp/gl/texture.h>
#include <msp/gl/transform.h>
+#include <msp/input/keys.h>
#include "entry.h"
#include "graphic.h"
#include "part.h"
using namespace std;
+#include <iostream>
+
namespace Msp {
namespace GLtk {
Entry::Entry(const Resources &r, const string &t):
Widget(r),
text(t),
- edit_pos(0)
+ edit_pos(text.size())
{
update_style();
}
void Entry::set_text(const string &t)
{
text=t;
- if(edit_pos>text.size())
- edit_pos=text.size();
+ edit_pos=text.size();
}
void Entry::key_press(unsigned key, unsigned, wchar_t ch)
{
- if(key==100)
+ if(key==Input::KEY_LEFT)
{
if(edit_pos>0)
--edit_pos;
}
- else if(key==102)
+ else if(key==Input::KEY_RIGHT)
{
if(edit_pos<text.size())
++edit_pos;
}
- else if(key==22)
+ else if(key==Input::KEY_BACKSPACE)
{
if(edit_pos>0)
text.erase(--edit_pos, 1);
}
- else
+ else if(key==Input::KEY_ENTER)
+ signal_enter.emit();
+ else if(ch>=' ')
{
- text+=ch;
+ text.insert(edit_pos, Codecs::encode<Codecs::Utf8>(Codecs::ustring(1, ch)));
++edit_pos;
}
}