#include <algorithm>
#include <cmath>
+#include <msp/strings/format.h>
#include "environmentmap.h"
#include "mesh.h"
#include "renderer.h"
{
faces[i].camera.set_position(center);
renderer.set_framebuffer(&faces[i].fbo);
- renderer.clear();
renderer.set_camera(faces[i].camera);
renderer.render(environment);
}