Template();
- virtual ColorCurve *create(Resources &, unsigned, unsigned) const;
+ virtual ColorCurve *create(unsigned, unsigned) const;
};
private:
const Sampler &nearest_sampler;
public:
- ColorCurve(Resources &);
+ ColorCurve();
/** Set exposure adjustment in EV units. Positive values brighten the
image, negative values darken it. Zero is neutral. */
void set_linear();
virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL