#ifndef MSP_GL_BLOOM_H_
#define MSP_GL_BLOOM_H_
-#include "framebuffer.h"
-#include "mesh.h"
#include "postprocessor.h"
-#include "texture2d.h"
-#include "program.h"
#include "programdata.h"
#include "rendertarget.h"
namespace Msp {
namespace GL {
+class Program;
+
/**
The Bloom post-processing effect causes very bright areas of the image to bleed
into surrounding pixels. Commonly used together with HDR rendering.
void set_strength(float);
virtual void render(Renderer &, const Texture2D &, const Texture2D &);
+
+ virtual void set_debug_name(const std::string &);
};
} // namespace GL