namespace Msp {
namespace GLtk {
-Dialog::Dialog():
- stale(false)
-{ }
-
void Dialog::add_button(Button &button, int code)
{
add(button);
void Dialog::Loader::action_button(const string &n, int c)
{
- RefPtr<Button> btn = new Button();
+ unique_ptr<Button> btn = make_unique<Button>();
load_sub(*btn);
obj.add_button(*btn.get(), c);
last_widget = wdg_map[n] = btn.release();