unsigned max_attribs = Limits::get_global().max_vertex_attributes;
- for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
- if(get_attribute_semantic(*a)>=max_attribs)
+ for(VertexAttribute a: fmt)
+ if(get_attribute_semantic(a)>=max_attribs)
return false;
return true;
void VertexSetup::require_format(const VertexFormat &fmt)
{
bool has_int = false;
- for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
- has_int = has_int | is_integer_attribute(*a);
+ for(VertexAttribute a: fmt)
+ has_int = has_int | is_integer_attribute(a);
if(has_int)
static Require _req(EXT_gpu_shader4);
}
unsigned offset = 0;
- for(const uint16_t *a=fmt.begin(); a!=fmt.end(); ++a)
+ for(VertexAttribute a: fmt)
{
- unsigned sem = get_attribute_semantic(*a);
- bool integer = is_integer_attribute(*a);
- GLenum type = get_gl_type(get_attribute_source_type(*a));
- unsigned cc = get_attribute_component_count(*a);
+ unsigned sem = get_attribute_semantic(a);
+ bool integer = is_integer_attribute(a);
+ GLenum type = get_gl_type(get_attribute_source_type(a));
+ unsigned cc = get_attribute_component_count(a);
if(direct)
{
if(integer)
glVertexAttribDivisor(sem, divisor);
glEnableVertexAttribArray(sem);
}
- offset += get_attribute_size(*a);
+ offset += get_attribute_size(a);
}
if(!direct)
glBindVertexArray(id);
glBindBuffer(GL_ARRAY_BUFFER, 0);
- for(const uint16_t *a=vertex_format.begin(); a!=vertex_format.end(); ++a)
+ for(VertexAttribute a: vertex_format)
{
- unsigned sem = get_attribute_semantic(*a);
+ unsigned sem = get_attribute_semantic(a);
glDisableVertexAttribArray(sem);
glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
}
- for(const uint16_t *a=inst_format.begin(); a!=inst_format.end(); ++a)
+ for(VertexAttribute a: inst_format)
{
- unsigned sem = get_attribute_semantic(*a);
+ unsigned sem = get_attribute_semantic(a);
glDisableVertexAttribArray(sem);
glVertexAttribPointer(sem, 1, GL_FLOAT, false, 0, 0);
}