glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data);
allocated |= 1<<level;
- if(auto_gen_mipmap && level==0)
- {
- generate_mipmap();
- allocated |= (1<<levels)-1;
- }
}
void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
bind_scratch();
glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
}
-
- if(auto_gen_mipmap && level==0)
- generate_mipmap();
}
void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
texture.image(image, 0, true);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ if(texture.auto_gen_mipmap)
+ texture.generate_mipmap();
}
++phase;