glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data);
allocated |= 1<<level;
glTexImage2D(target, level, fmt, size.x, size.y, 0, comp, type, data);
allocated |= 1<<level;
}
void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
}
void Texture2D::image(unsigned level, PixelComponents comp, DataType type, const void *data)
bind_scratch();
glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
}
bind_scratch();
glTexSubImage2D(target, level, x, y, wd, ht, comp, type, data);
}
}
void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
}
void Texture2D::sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht, PixelComponents comp, DataType type, const void *data)
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
texture.image(image, 0, true);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer.get_id());
texture.image(image, 0, true);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);