namespace Msp {
namespace GL {
-int Texture::swizzle_orders[] =
+const int Texture::swizzle_orders[] =
{
GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA,
GL_RED, GL_RED, GL_RED, GL_ONE,
Texture::Texture(GLenum t, ResourceManager *m):
id(0),
target(t),
- format(RGB8),
- storage_fmt(RGB8),
+ format(NO_PIXELFORMAT),
+ storage_fmt(format),
swizzle(NO_SWIZZLE),
use_srgb_format(false),
auto_gen_mipmap(false)