click_button(0),
pointer_focus(0),
pointer_grabbed(false),
- input_focus(0)
+ input_focus(0),
+ touch_focus(0)
{ }
Container::~Container()
return result;
}
-Widget *Container::get_child_at(int x, int y)
+Widget *Container::get_child_at(int x, int y) const
{
- for(list<Child *>::iterator i=children.end(); i!=children.begin();)
+ for(list<Child *>::const_iterator i=children.end(); i!=children.begin();)
if((*--i)->widget->is_visible() && (*i)->widget->get_geometry().is_inside(x, y))
return (*i)->widget;
return 0;
}
-Widget *Container::get_descendant_at(int x, int y)
+Widget *Container::get_descendant_at(int x, int y) const
{
Widget *wdg = get_child_at(x, y);
if(Container *cont = dynamic_cast<Container *>(wdg))
void Container::button_press(int x, int y, unsigned btn)
{
- if(Widget *child = get_pointer_target(x, y))
+ if(Widget *child = get_pointer_target(x, y, false))
{
if(!click_focus)
{
void Container::button_release(int x, int y, unsigned btn)
{
- if(Widget *child = get_pointer_target(x, y))
+ if(Widget *child = get_pointer_target(x, y, false))
{
if(child==click_focus && btn==click_button)
{
void Container::pointer_motion(int x, int y)
{
- Widget *child = get_pointer_target(x, y);
+ Widget *child = get_pointer_target(x, y, false);
if(!pointer_grabbed)
set_pointer_focus((!click_focus || child->get_geometry().is_inside(x, y)) ? child : 0);
}
}
-Widget *Container::get_pointer_target(int x, int y)
+Widget *Container::get_pointer_target(int x, int y, bool touch) const
{
if(pointer_grabbed)
return pointer_focus;
- else if(click_focus)
+ else if(!touch && click_focus)
return click_focus;
+ else if(touch && touch_focus)
+ return touch_focus;
else
{
Widget *child = get_child_at(x, y);
set_pointer_focus(0);
}
-void Container::key_press(unsigned key, unsigned mod)
+void Container::touch_press(int x, int y, unsigned finger)
{
- if(input_focus)
- input_focus->key_press(key, mod);
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ // TODO track focus for each finger separately
+ if(!touch_focus)
+ touch_focus = child;
+
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_press(x-cgeom.x, y-cgeom.y, finger);
+ }
}
-void Container::key_release(unsigned key, unsigned mod)
+void Container::touch_release(int x, int y, unsigned finger)
{
- if(input_focus)
- input_focus->key_release(key, mod);
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ // TODO track focus for each finger separately
+ if(child==touch_focus)
+ touch_focus = 0;
+
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_release(x-cgeom.x, y-cgeom.y, finger);
+ }
}
-void Container::character(wchar_t ch)
+void Container::touch_motion(int x, int y, unsigned finger)
{
- if(input_focus)
- input_focus->character(ch);
+ if(Widget *child = get_pointer_target(x, y, true))
+ {
+ const Geometry &cgeom = child->get_geometry();
+ child->touch_motion(x-cgeom.x, y-cgeom.y, finger);
+ }
+}
+
+bool Container::key_press(unsigned key, unsigned mod)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->key_press(key, mod);
+ else
+ return false;
+}
+
+bool Container::key_release(unsigned key, unsigned mod)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->key_release(key, mod);
+ else
+ return false;
+}
+
+bool Container::character(wchar_t ch)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->character(ch);
+ else
+ return false;
}
void Container::focus_out()
Widget::focus_out();
}
+bool Container::navigate(Navigation nav)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->navigate(nav);
+ else
+ return false;
+}
+
void Container::on_reparent()
{
for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)