input_focus->focus_out();
input_focus = wdg;
+ on_input_focus_changed(input_focus);
if(input_focus)
- {
- raise(*wdg);
input_focus->focus_in();
- }
}
}
}
}
+void Container::on_input_focus_changed(Widget *wdg)
+{
+ if(wdg)
+ raise(*wdg);
+}
+
Container::Child::Child(Container &c, Widget *w):
container(c),
void Container::Child::request_focus()
{
- container.set_input_focus(widget);
if(container.parent && container.visible)
container.set_focus();
+ if(container.state&FOCUS)
+ container.set_input_focus(widget);
}
void Container::Child::grab_pointer()