pointer_focus(0),
pointer_grabbed(false),
input_focus(0),
+ saved_input_focus(0),
touch_focus(0)
{ }
{
wdg.set_parent(this);
children.push_back(create_child(&wdg));
+ if(wdg.get_animation_interval())
+ check_animation_interval();
on_child_added(wdg);
}
wdg.set_parent(0);
delete *i;
children.erase(i);
+ if(wdg.get_animation_interval())
+ check_animation_interval();
on_child_removed(wdg);
return;
}
input_focus->focus_out();
input_focus = wdg;
+ on_input_focus_changed(input_focus);
if(input_focus)
- {
- raise(*wdg);
input_focus->focus_in();
- }
}
}
return input_focus;
}
+void Container::check_animation_interval()
+{
+ Time::TimeDelta shortest;
+ for(list<Child *>::const_iterator i=children.begin(); i!=children.end(); ++i)
+ {
+ const Time::TimeDelta &child_iv = (*i)->widget->get_animation_interval();
+ if(child_iv && (!shortest || child_iv<shortest))
+ shortest = child_iv;
+ }
+
+ if(shortest!=anim_interval)
+ set_animation_interval(shortest);
+}
+
void Container::button_press(int x, int y, unsigned btn)
{
if(Widget *child = get_pointer_target(x, y, false))
set_pointer_focus(0);
}
-void Container::key_press(unsigned key, unsigned mod)
-{
- if(input_focus)
- input_focus->key_press(key, mod);
-}
-
-void Container::key_release(unsigned key, unsigned mod)
-{
- if(input_focus)
- input_focus->key_release(key, mod);
-}
-
-void Container::character(wchar_t ch)
-{
- if(input_focus)
- input_focus->character(ch);
-}
-
void Container::touch_press(int x, int y, unsigned finger)
{
if(Widget *child = get_pointer_target(x, y, true))
}
}
+bool Container::key_press(unsigned key, unsigned mod)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->key_press(key, mod);
+ else
+ return false;
+}
+
+bool Container::key_release(unsigned key, unsigned mod)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->key_release(key, mod);
+ else
+ return false;
+}
+
+bool Container::character(wchar_t ch)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->character(ch);
+ else
+ return false;
+}
+
+void Container::focus_in()
+{
+ if(saved_input_focus && saved_input_focus->get_parent()==this)
+ set_input_focus(saved_input_focus);
+ Widget::focus_in();
+}
+
void Container::focus_out()
{
+ saved_input_focus = input_focus;
set_input_focus(0);
Widget::focus_out();
}
+bool Container::navigate(Navigation nav)
+{
+ if(input_focus && input_focus->is_enabled())
+ return input_focus->navigate(nav);
+ else
+ return false;
+}
+
+void Container::animate(const Time::TimeDelta &dt)
+{
+ for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
+ {
+ const Time::TimeDelta &child_iv = (*i)->widget->get_animation_interval();
+ if(!child_iv)
+ continue;
+
+ (*i)->time_since_animate += dt;
+ if((*i)->time_since_animate>=child_iv)
+ {
+ Time::TimeDelta child_dt = (*i)->time_since_animate;
+ (*i)->time_since_animate = min((*i)->time_since_animate-child_iv, child_iv);
+ (*i)->widget->animate(child_dt);
+ }
+ }
+}
+
void Container::on_reparent()
{
for(list<Child *>::iterator i=children.begin(); i!=children.end(); ++i)
}
}
+void Container::on_input_focus_changed(Widget *wdg)
+{
+ if(wdg)
+ raise(*wdg);
+}
+
Container::Child::Child(Container &c, Widget *w):
container(c),
widget->signal_request_focus.connect(sigc::mem_fun(this, &Child::request_focus));
widget->signal_grab_pointer.connect(sigc::mem_fun(this, &Child::grab_pointer));
widget->signal_ungrab_pointer.connect(sigc::mem_fun(this, &Child::ungrab_pointer));
+ widget->signal_request_animation.connect(sigc::mem_fun(this, &Child::request_animation));
}
Container::Child::~Child()
void Container::Child::request_focus()
{
- container.set_input_focus(widget);
if(container.parent && container.visible)
container.set_focus();
+ if(container.state&FOCUS)
+ container.set_input_focus(widget);
}
void Container::Child::grab_pointer()
}
}
+void Container::Child::request_animation(const Time::TimeDelta &interval)
+{
+ if(!interval)
+ time_since_animate = Time::zero;
+ container.check_animation_interval();
+}
+
} // namespace GLtk
} // namespace Msp