Button &get_object() const;
};
-private
+private:
std::string text;
bool pressed;
Button(const Resources &, const std::string & =std::string());
void set_text(const std::string &);
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
- void pointer_enter();
- void pointer_leave();
+ virtual void button_press(int, int, unsigned);
+ virtual void button_release(int, int, unsigned);
+ virtual void pointer_leave();
private:
- const char *get_class() const { return "button"; }
- void render_part(const Part &) const;
+ virtual const char *get_class() const { return "button"; }
+ virtual void render_special(const Part &) const;
};
} // namespace GLtk