void set_text(const std::string &);
virtual void button_press(int, int, unsigned);
virtual void button_release(int, int, unsigned);
- virtual void pointer_enter();
- virtual void pointer_leave();
+ virtual void pointer_motion(int, int);
private:
virtual const char *get_class() const { return "button"; }
- virtual void render_part(const Part &) const;
+ virtual void render_special(const Part &) const;
};
} // namespace GLtk