#include <sigc++/sigc++.h>
#include <msp/gl/texture2d.h>
+#include "text.h"
#include "widget.h"
namespace Msp {
{
public:
Loader(Button &);
- Button &get_object() const;
+ private:
+ void text(const std::string &);
};
private:
- std::string text;
+ Text text;
const GL::Texture2D *icon;
bool pressed;