+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2007, 2009 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
#ifndef MSP_GLTK_BUTTON_H_
#define MSP_GLTK_BUTTON_H_
#include <sigc++/sigc++.h>
+#include <msp/gl/texture2d.h>
+#include "text.h"
#include "widget.h"
namespace Msp {
namespace GLtk {
+/**
+A clickable button widget. Buttons can have a text label, which is displayed
+in a spacial part "text".
+*/
class Button: public Widget
{
public:
{
public:
Loader(Button &);
- Button &get_object() const;
+ private:
+ void text(const std::string &);
};
+private:
+ Text text;
+ const GL::Texture2D *icon;
+ bool pressed;
+
+public:
sigc::signal<void> signal_clicked;
Button(const Resources &, const std::string & =std::string());
void set_text(const std::string &);
- void button_press(int, int, unsigned);
- void button_release(int, int, unsigned);
- void pointer_enter();
- void pointer_leave();
+ void set_icon(const GL::Texture2D *);
+ virtual void button_press(int, int, unsigned);
+ virtual void button_release(int, int, unsigned);
+ virtual void pointer_motion(int, int);
private:
- std::string text;
- bool pressed;
-
- const char *get_class() const { return "button"; }
- void render_part(const Part &) const;
+ virtual const char *get_class() const { return "button"; }
+ virtual void render_special(const Part &) const;
};
} // namespace GLtk