#include <sigc++/sigc++.h>
#include <msp/gl/texture2d.h>
+#include "mspgltk_api.h"
#include "text.h"
#include "widget.h"
A clickable button widget. Buttons can have a text label, which is displayed
in a spacial part "text".
*/
-class Button: public Widget
+class MSPGLTK_API Button: public Widget
{
public:
- class Loader: public Widget::Loader
+ class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader<Button, Widget::Loader>
{
public:
Loader(Button &);
virtual const char *get_class() const { return "button"; }
- virtual void autosize();
+private:
+ virtual void autosize_special(const Part &, Geometry &) const;
+public:
void set_text(const std::string &);
void set_icon(const GL::Texture2D *);
private:
- virtual void rebuild_special(const Part &, CachedPart &);
+ virtual void rebuild_special(const Part &);
public:
virtual void button_press(int, int, unsigned);
virtual void button_release(int, int, unsigned);
virtual void pointer_motion(int, int);
+ virtual bool navigate(Navigation);
private:
virtual void on_style_change();
};