#define MSP_GLTK_BUTTON_H_
#include <sigc++/sigc++.h>
+#include <msp/gl/texture2d.h>
+#include "mspgltk_api.h"
+#include "text.h"
#include "widget.h"
namespace Msp {
namespace GLtk {
-class Button: public Widget
+/**
+A clickable button widget. Buttons can have a text label, which is displayed
+in a spacial part "text".
+*/
+class MSPGLTK_API Button: public Widget
{
public:
+ class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader<Button, Widget::Loader>
+ {
+ public:
+ Loader(Button &);
+
+ private:
+ void text(const std::string &);
+ };
+
sigc::signal<void> signal_clicked;
- Button(const Resources &, const std::string & =std::string());
+private:
+ Text text;
+ const GL::Texture2D *icon = nullptr;
+ bool pressed = false;
+
+public:
+ Button(const std::string & = std::string());
+
+ const char *get_class() const override { return "button"; }
+
+private:
+ void autosize_special(const Part &, Geometry &) const override;
+
+public:
void set_text(const std::string &);
+ void set_icon(const GL::Texture2D *);
+
private:
- std::string text;
- bool pressed;
+ void rebuild_special(const Part &) override;
- const char *get_class() const { return "button"; }
- void render_part(const Part &) const;
- void on_button_press(int, int, unsigned);
- void on_button_release(int, int, unsigned);
+public:
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ void pointer_motion(int, int) override;
+ bool navigate(Navigation) override;
+private:
+ void on_style_change() override;
};
} // namespace GLtk