private:
Text text;
- const GL::Texture2D *icon = 0;
+ const GL::Texture2D *icon = nullptr;
bool pressed = false;
public:
Button(const std::string & = std::string());
- virtual const char *get_class() const { return "button"; }
+ const char *get_class() const override { return "button"; }
private:
- virtual void autosize_special(const Part &, Geometry &) const;
+ void autosize_special(const Part &, Geometry &) const override;
public:
void set_text(const std::string &);
void set_icon(const GL::Texture2D *);
private:
- virtual void rebuild_special(const Part &);
+ void rebuild_special(const Part &) override;
public:
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_motion(int, int);
- virtual bool navigate(Navigation);
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ void pointer_motion(int, int) override;
+ bool navigate(Navigation) override;
private:
- virtual void on_style_change();
+ void on_style_change() override;
};
} // namespace GLtk