+/* $Id$
+
+This file is part of libmspgltk
+Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Distributed under the LGPL
+*/
+
#include "button.h"
#include "part.h"
namespace GLtk {
Button::Button(const Resources &r, const std::string &t):
- Widget(r)
+ Widget(r),
+ pressed(false)
{
set_text(t);
update_style();
text=t;
}
-void Button::button_press(int x, int y, unsigned btn)
+void Button::button_press(int, int, unsigned btn)
{
- if(geom.is_inside(x, y) && btn==1)
- state=ACTIVE;
+ if(btn==1)
+ {
+ pressed=true;
+ state|=ACTIVE;
+ }
}
void Button::button_release(int x, int y, unsigned btn)
{
- if(btn==1)
+ if(pressed && btn==1)
{
- state=NORMAL;
- if(geom.is_inside(x, y))
+ if(geom.is_inside_relative(x, y))
signal_clicked.emit();
+
+ state&=~ACTIVE;
+ pressed=false;
+ }
+}
+
+void Button::pointer_motion(int x, int y)
+{
+ if(pressed)
+ {
+ if(!geom.is_inside_relative(x, y))
+ state&=~ACTIVE;
+ else
+ state|=ACTIVE;
}
}
-void Button::render_part(const Part &part) const
+void Button::render_special(const Part &part) const
{
if(part.get_name()=="text")
render_text(part, text);
- else
- Widget::render_part(part);
+}
+
+
+Button::Loader::Loader(Button &btn):
+ Widget::Loader(btn)
+{
+ add("text", &Button::text);
+}
+
+Button &Button::Loader::get_object() const
+{
+ return static_cast<Button &>(wdg);
}
} // namespace GLtk