#include <msp/gl/immediate.h>
#include "button.h"
#include "part.h"
+#include "style.h"
+
+using namespace std;
namespace Msp {
namespace GLtk {
set_text(t);
}
+void Button::autosize()
+{
+ if(!style)
+ return;
+
+ Widget::autosize();
+
+ if(const Part *text_part = style->get_part("text"))
+ {
+ const Sides &margin = text_part->get_margin();
+ geom.w = max(geom.w, text.get_width()+margin.left+margin.right);
+ geom.h = max(geom.h, text.get_height()+margin.top+margin.bottom);
+ }
+
+ if(icon)
+ {
+ if(const Part *icon_part = style->get_part("icon"))
+ {
+ const Sides &margin = icon_part->get_margin();
+ geom.w = max(geom.w, icon->get_width()+margin.left+margin.right);
+ geom.h = max(geom.h, icon->get_height()+margin.top+margin.bottom);
+ }
+ }
+}
+
void Button::set_text(const std::string &t)
{
text = t;
+ signal_autosize_changed.emit();
}
void Button::set_icon(const GL::Texture2D *i)