continue;
Sequence::Step &step = sequence.add_step(i->tag, *renderable);
- step.set_blend(i->blend.get());
- step.set_depth_test(i->depth_test.get());
+ step.set_blend(i->blend);
+ step.set_depth_test(i->depth_test);
+ step.set_stencil_test(i->stencil_test);
step.set_lighting(i->lighting);
}